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<title>GT::Delay - Generic delayed module loading</title>
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<body style="background-color: white">
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<p><a name="__index__"></a></p>
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<!-- INDEX BEGIN -->
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<ul>
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	<li><a href="#name">NAME</a></li>
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	<li><a href="#synopsis">SYNOPSIS</a></li>
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	<li><a href="#description">DESCRIPTION</a></li>
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	<li><a href="#functions">FUNCTIONS</a></li>
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	<ul>
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		<li><a href="#gt__delay">GT::Delay</a></li>
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	</ul>
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	<li><a href="#caveats_and_limitations">CAVEATS and LIMITATIONS</a></li>
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	<li><a href="#maintainer">MAINTAINER</a></li>
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	<li><a href="#copyright">COPYRIGHT</a></li>
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	<li><a href="#version">VERSION</a></li>
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</ul>
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<!-- INDEX END -->
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<hr />
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<p>
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</p>
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<h1><a name="name">NAME</a></h1>
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<p>GT::Delay - Generic delayed module loading</p>
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<p>
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</p>
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<hr />
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<h1><a name="synopsis">SYNOPSIS</a></h1>
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<pre>
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    use GT::Delay;</pre>
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<pre>
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    my $obj = GT::Delay('GT::Foo', 'HASH', foo => "bar", bar => 12);</pre>
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<pre>
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    ... # time passes without using $obj</pre>
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<pre>
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    $obj->method();</pre>
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<p>
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</p>
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<hr />
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<h1><a name="description">DESCRIPTION</a></h1>
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<p>This module provides a simple way to handle delayed module loading in a fairly
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generic way.  Your object will only be a very lightweight GT::Delay object
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until you call a method on it, at which point the desired module will be loaded,
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your object will be changed into an object of the desired type.</p>
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<p>
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</p>
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<hr />
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<h1><a name="functions">FUNCTIONS</a></h1>
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<p>There is only one usable function provided by this module, GT::Delay() (not
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GT::Delay::Delay as this module attempts to leave the GT::Delay namespace as
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empty as possible).</p>
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<p>
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</p>
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<h2><a name="gt__delay">GT::Delay</a></h2>
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<p>GT::Delay is used to create a new delayed object.  It takes at least two
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arguments.  The first is the package to load, such as 'GT::Foo' to require
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GT/Foo.pm and create a new GT::Foo object.  The second is the type of blessed
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data structure a 'GT::Foo' object really is.  This can be one of either 'HASH',
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'ARRAY', or 'SCALAR'.  Any additional arguments are kept and passed in as
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arguments to the <code>new()</code> method of the object when created.</p>
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<p>The object type ('HASH', 'ARRAY', or 'SCALAR') is needed is to get around a
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caveat of references - if $a and $b both point to the same reference, $b cannot
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be changed from $a - which makes it impossible to just get a new object and
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replace $_[0] with that object, because although that would change one of
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either $a or $b, it wouldn't change the other and you could easily end up with
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two separate objects.  When a method is called, the new object is created, then
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copied into the original object which is then reblessed into the desired
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package.  This doesn't change either $a or $b, but rather changes the reference
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they point to.  You have to pass the object type because the reference must be
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reblessed, but the underlying data type cannot change.  Unfortunately, this
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approach has a few caveats of its own, listed below.</p>
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<p>
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</p>
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<hr />
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<h1><a name="caveats_and_limitations">CAVEATS and LIMITATIONS</a></h1>
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<p>Modules that are created by a method other than <code>new()</code> are not supported.</p>
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<p>Modules that use a namespace different from the module location are not
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supported.  For example, a package Foo::Bar::Blah located in Foo/Bar.pm.  If
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you have such a module that would benefit from delayed loading, you need to
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rethink your package/filename naming scheme, or not use this module.  It _is_
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possible to do this with a hack such as:
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<code>$INC{'Foo/Bar/Blah.pm'} = './Foo/Bar.pm';</code> - but other than for testing,
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doing such a thing is strongly discouraged.</p>
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<p>Objects cannot have their elements directly accessed - for example,
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<code>$obj->{foo}</code>.  But, since that is bad practise anyway, it isn't that much
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of a limitation.  That said, objects _can_ be accessed directly _after_ any
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		||||
method has been called.</p>
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<p>Modules that store a string or integer form of $self (GT::Config does this to
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store object attributes) will not work, since the working object will not be
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the same object create a new(), but rather a copy.</p>
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<p>Modules with DESTROY methods that do things to references in $self (for
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example, <code>delete $self->{foo}->{bar}</code> - though <code>delete
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		||||
$self-E<gt>{foo}</code> would be safe) will most likely not work properly as the copy
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		||||
is not deep - i.e. references are copied as-is.</p>
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<p>Along the same lines as the previous point, the first object will be destroyed
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before the first method call goes through, so modules that do things (e.g.
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delete files, close filehandles, etc.) in DESTROY will most likely not work.</p>
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<p>Any module that doesn't fall into any of the points above will be perfectly
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well supported by this module.</p>
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<p>
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</p>
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<hr />
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<h1><a name="maintainer">MAINTAINER</a></h1>
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<p>Jason Rhinelander</p>
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<p>
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</p>
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<hr />
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<h1><a name="copyright">COPYRIGHT</a></h1>
 | 
			
		||||
<p>Copyright (c) 2004 Gossamer Threads Inc.  All Rights Reserved.
 | 
			
		||||
<a href="http://www.gossamer-threads.com/">http://www.gossamer-threads.com/</a></p>
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<p>
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</p>
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<hr />
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<h1><a name="version">VERSION</a></h1>
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<p>Revision: $Id: Delay.pm,v 1.4 2004/01/13 01:35:15 jagerman Exp $</p>
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</body>
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</html>
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		||||
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