v0.6 Further attempt to get this reverse dobule encoding right now
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@ -32,33 +32,26 @@ class GossamerForumsCorrectEncoding < ImportScripts::Base
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# Method to detect and fix text encoding
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# Method to detect and fix text encoding
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def fix_text_encoding(content)
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def fix_text_encoding(content)
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# Detect if content is already UTF-8 (should be the target encoding)
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# Ensure the content is treated as UTF-8 (even if incorrectly encoded)
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if content.encoding == Encoding::UTF_8 && content.valid_encoding?
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content.force_encoding('UTF-8')
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# Return as-is if it is already properly encoded
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return content
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end
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# Step 1: Assume the content was incorrectly encoded as ISO-8859-1 (Windows-1252) and needs to be corrected
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# Continue decoding until no more invalid sequences are found
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begin
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previous_content = ""
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# Convert from ISO-8859-1 (or Windows-1252) back to UTF-8
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while previous_content != content
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# Force the encoding to ISO-8859-1 first, then encode to UTF-8 properly
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previous_content = content.dup
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fixed_content = content.force_encoding("ISO-8859-1").encode("UTF-8")
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rescue Encoding::UndefinedConversionError, Encoding::InvalidByteSequenceError
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# If conversion fails, leave it as is
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return content
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end
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# Step 2: After reversing the encoding once, check if the result is valid UTF-8
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# Step 1: First attempt to convert from ISO-8859-1 to UTF-8
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# If it's still not valid UTF-8, force it back and try again
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if content.valid_encoding?
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unless fixed_content.valid_encoding?
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# Decode from ISO-8859-1 (or Windows-1252) to UTF-8
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fixed_content = fixed_content.force_encoding("ISO-8859-1").encode("UTF-8")
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content = content.force_encoding('ISO-8859-1').encode('UTF-8', invalid: :replace, undef: :replace, replace: '?')
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else
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content = previous_content # Stop if invalid encoding issues arise
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end
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end
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end
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# Return the properly decoded content
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return content
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return fixed_content
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end
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end
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# # Step 1: Try to detect encoding of the corrupted (double-encoded) content
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# # Step 1: Try to detect encoding of the corrupted (double-encoded) content
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# detection = CharlockHolmes::EncodingDetector.detect(broken_content)
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# detection = CharlockHolmes::EncodingDetector.detect(broken_content)
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# original_encoding = detection[:encoding]
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# original_encoding = detection[:encoding]
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